StarCraft FP #11: The Top-Down Camera, Drawn from the HD Art
StarCraft’s own camera over the same game: HD terrain and creep edges, every sprite in StarCraft’s draw order, the same fog of war as first person, about 2.5...
StarCraft’s own camera over the same game: HD terrain and creep edges, every sprite in StarCraft’s draw order, the same fog of war as first person, about 2.5...
Stable Diffusion 1.5 with a LoRA trained on each unit’s own frames repaints the eye-level renders. What it fixed, what it invented, the DXT encoder behind ha...
Training a small U-Net to repaint eye-level renders in the unit’s own art, when no eye-level art exists to learn from. Two versions, better numbers, and why ...
Running the Marine’s process on the core Terran, Zerg and Protoss units: per-unit cameras, the cone under every unit, turrets, and a relief fallback for unit...
The HD sprites are drawn from above, so in first person every unit looks like a picture stood upright. Rebuilding each pose as voxels from its own 17 directi...
A 1v1 mode where both games run the whole simulation and only commands travel: deterministic free movement, a predicted camera, fog of war and exact recordin...
The SC2 models have the shape but not the look. Measuring the sprite camera, trying reliefs and TRELLIS, then painting or recolouring the models with the Rem...
Flat billboards of buildings read worst in first person. Reading StarCraft II .m3 models and drawing them on the CPU into the same depth buffer as the terrain.
A StarCraft map is a flat picture with walkability flags. Turning it into terrain you can stand in: minitile heightfield, column raycaster, cliffs from the m...
Turning a StarCraft unit into a first-person hero: movement, shooting, picking and enemy waves without forking the simulation.
Walking StarCraft maps at eye level: OpenBW runs the game, a CPU renderer draws it from the Remastered HD files.
Organized SQL injection notes: detection flow, UNION attacks, schema enumeration, blind/error/time-based techniques, and DBMS-specific syntax.
Step-by-step walkthrough of HTB SQL Injection Fundamentals: detect SQLi, dump admin hash, extract web root, and read the final flag.
Troubleshooting and fixing boot failures caused by outdated EFI entries and zram timeouts after kernel updates.
Reference notes - Web fuzzing tools, techniques, and methodologies for vulnerability discovery.
Reference notes - HTTP, curl commands, web vulnerabilities.