StarCraft FP #11: The Top-Down Camera, Drawn from the HD Art
StarCraft’s own camera over the same game: HD terrain and creep edges, every sprite in StarCraft’s draw order, the same fog of war as first person, about 2.5...
StarCraft’s own camera over the same game: HD terrain and creep edges, every sprite in StarCraft’s draw order, the same fog of war as first person, about 2.5...
Stable Diffusion 1.5 with a LoRA trained on each unit’s own frames repaints the eye-level renders. What it fixed, what it invented, the DXT encoder behind ha...
Training a small U-Net to repaint eye-level renders in the unit’s own art, when no eye-level art exists to learn from. Two versions, better numbers, and why ...
Running the Marine’s process on the core Terran, Zerg and Protoss units: per-unit cameras, the cone under every unit, turrets, and a relief fallback for unit...
The HD sprites are drawn from above, so in first person every unit looks like a picture stood upright. Rebuilding each pose as voxels from its own 17 directi...