StarCraft FP #6: Lockstep Multiplayer over OpenBW’s sync.h
A 1v1 mode where both games run the whole simulation and only commands travel: deterministic free movement, a predicted camera, fog of war and exact recordin...
A 1v1 mode where both games run the whole simulation and only commands travel: deterministic free movement, a predicted camera, fog of war and exact recordin...
The SC2 models have the shape but not the look. Measuring the sprite camera, trying reliefs and TRELLIS, then painting or recolouring the models with the Rem...
Flat billboards of buildings read worst in first person. Reading StarCraft II .m3 models and drawing them on the CPU into the same depth buffer as the terrain.
A StarCraft map is a flat picture with walkability flags. Turning it into terrain you can stand in: minitile heightfield, column raycaster, cliffs from the m...
Turning a StarCraft unit into a first-person hero: movement, shooting, picking and enemy waves without forking the simulation.